June 26, 2020 The Great Pug

  • Updated to VRCSDK3-UDON-2020.06.16.20.53_Public
  • Improved lightmap UVs on many objects.
  • Improved normals on many objects.
  • Improved the brightness of lighting in some areas (Thanks, Poplopo!)
  • Improved light probes
  • Improved scene hierarchy, somewhat
  • Reduced the number of Standard shader variants present
  • Reduced off-screen vertex count in some cases
  • Reduced shader count
  • Reduced material count
  • Reduced shader variants (Thanks TCL!)
  • Reduced draw calls
  • Rebaked Occlusion
  • Rebaked Lighting (many times)
  • Reduced bundle size (Thanks TCL!)
  • Removed pano script (Missing in SDK3)
  • Removed SyncVideoStream (Missing in SDK3)
  • Removed Mimi Lock (Thanks, Mimi! Thanks, Euan!)
  • Disabled Ownership Transfer on Collision on all UdonBehaviors (Thanks Phaxe!)
Improved models
  • Pint glasses
  • Wine glasses
  • Tumbler glasses
  • Whiskey Bottle
  • The VooDoo Brew bottle
  • Wine bottles
  • Barstools
  • Table chairs
Udon
  • Reimplemented and enhanced the bell
  • Reimplemented manual occlusion
  • Reimplemented all stations (they can be sat in)
  • Reimplemented all pickups (they can be picked up. Sound and pickup respawn were previously removed in the fall and spring due to VRChat bugs not yet fixed in SDK2. Both features must be re-engineered using Udon.)
  • Reimplemented the puzzle for The Hunt - Calamity Code
  • Enhanced the whiskey bottle
  • Reimplemented Mirrors
  • Enabled jump

May 23, 2020 The Great Pug

  • Rebaked lighting
  • Adjusted Post Processing a bit
  • Fixed reflection probes
  • Other minor fixes

May 21, 2020 The Great Pug

  • Improved lightmap UVs in some areas
  • Rebaked lighting
  • Rebaked occlusion
  • Fixed the whiskey bottle
  • Updated Patreon flyers

May 7, 2020 The Great Pug

  • Updated Calendar (7 days late!)
  • Fixed an issue causing the event board script to throw errors (Thanks @TCL987!)
  • Fixed a pickup that collided with players
  • Broke the collision on the first floor (Issue #36)
  • Fixed the collision on the first floor (Issue #36)

April 18, 2020 The Great Pug

  • Updates to hopefully mitigate the network traffic problems introduced in VRChat 2020.x. (Issue #34)

April 12, 2020 The Great Pug

  • Adjusted lighting brightness
  • Added ambient sound out back
  • Adjusted music volume
  • Adjusted fireplace volume
  • Updated main bar lampshade meshes/normals
  • Rebaked occlusion
  • Rebaked lighting

April 10, 2020 The Great Pug

  • Overhauled lighting
  • Upgraded the shader used for many materials (Thanks Xiexe - XSEnvironment)
  • Put up some Saint Patrick’s Day at The Pug 2020 photos
  • Adjusted and improved many materials
  • Improved normals on many meshes
  • Adjusted LOD levels on various objects
  • Removed a couple draw calls
  • Rebaked lighting (a lot)
  • Rebaked occlusion

April 2, 2020 The Great Pug

  • Fixed geometry holes in the keypad shelf in the main bar
  • Improved materials on many objects - work-in-progress
  • Improved normals on various meshes
  • Improved environment lighting
  • Improved batching/reduced draw calls throughout
  • Improved the skybox
  • Fixed a missing Reflection Probe in one of the booths
  • Fixed and improved Post Processing
  • Fixed Lightmap UVs on many objects
  • Rebaked lighting
  • Rebaked occlusion
  • Build: 500

April 1, 2020 The Great Pug - West

  • Updated calendar (4 months late!)
  • Adjusted various object colors due to HDR color updates in Unity 2018
  • Improved normals on many objects
  • Rebaked lighting - Thanks scruffyrules for the help!
  • Rebaked Occlusion Culling
  • Fixed missing TeleportTo targets on ObjectRespawners (https://tinyurl.com/wrnxcwx)
  • Fixed a mis-buffered trigger
  • SDK Update - VRCSDK2 2020.03.21.12.04
Windows
  • Removed PhySound (See #27 for details)
  • Brought some materials in-line with their counterparts in The Great Pug
Android
  • Implemented a new metallic material
  • Updated the glass material
  • Added some missing lights
  • Reduced material count
  • Added and adjusted many LOD settings

April 1, 2020 The Great Pug

  • Updated calendar (Right on time)
  • Improved normals on many objects
  • Adjusted various object colors due to HDR color updates in Unity 2018
  • Updated project PPv2 to 2.3.0
  • Fixed a few missing LOD references
  • Rebaked lighting - Thanks scruffyrules for the help!
  • Rebaked LOD
  • SDK Update - VRCSDK2 2020.03.21.12.04

March 14, 2020 The Great Pug

  • Saint Patrick’s at The Pug - 2020 is live

March 5, 2020 The Great Pug

  • Removed some manual occlusion triggers from the main bar. This addresses #31 , and removes a source of some minor hitching (major hitching on some hardware).
  • Updated Patreon Flyers
  • Rebaked lighting
  • Rebaked Occlusion

March 1, 2020 The Great Pug

  • Updated the Calendar - Thank You 1001.
  • Updated Saint Patrick’s Day promotion
  • Updated Patreon Flyers
  • Fixed the glossy couch in restrooms
  • Removed some floating Vodka bottles that were outside the windows
  • Rebaked Occlusion

February 22, 2020 The Great Pug

  • Updated Patreon Flyers
  • Saint Patrick’s Day at The Pug is on Saturday, March 14th at Nine O’Clock Eastern
  • A coin for 2020 has been added. Thanks for the reminder Zarniwoop!
  • Finally fixed that box out back. Thanks Mimi!
  • Adjusted many triggers
  • Rebaked Occlusion

February 1, 2020 The Great Pug

  • Updated calendar
  • Fixed an occlusion trigger located out back
  • Fixed prop respawn triggers

January 30, 2020 The Great Pug

  • Minor updates to the live audio
  • Rebaked Occlusion
  • Bait

January 24, 2020 The Great Pug

  • Fixed the background music properly - Thanks again MehStrongbadMeh!
  • Misc security fixes - Thanks Zarniwoop!

January 11, 2020 The Great Pug

  • Updated the calendar (11 days late)
  • Removed garland
  • Fixed the lamp out back - Thanks Mimi!
  • Fixed the background music - Thanks MehStrongbadMeh!
  • Rebaked occlusion