St. Patrick’s day is almost upon us! βοΈ
Gather some friends and have a party! - Saturday March 16th at 7PM Pacific
Fixed most collision issues that resulted from the Unity 2022 upgrade - Thanks Wasmachineman-NL
Misc minor changes and fixes.
π Migrated to Unity 2022!
β οΈ This build is expected to have minor bugs due to the migration process. Please report any issues you find via GitHub !
π‘ Overhauled lighting throughout!
πͺ Installed a new window in the main staircase!
Improved various meshes throughout - exterior walls, interior trim, light map UVs, albedo UVs, etc.
Improved materials on some objects
Updated to com.vrchat.worlds 3.5.1
Updated to com.vrchat.base 3.5.1
Updated to com.llealloo.audiolink 1.3.0
Updated to com.acchosen.vr-stage-lighting 2.5.0
Added gift boxes beneath the Christmas trees
Added the 2023 coin! - Thanks Poplopo!
Tweaked lighting
Updated patron flyers
Tweaked how avatar audio is handled by BetterPlayerAudio
Misc visual changes and adjustments
The Yule Goat has risen once again! ππ₯
Fixed an issue that was potentially blotting out the stars in The Roost - #160 - Thanks Wasmachineman-NL!
Updated patron flyers
Misc minor adjustments
Fixed the house music - #159 - Thanks DAG!
Addressed some missing chair bottoms - #158 - Thanks Sacred!
Fixed a hole in the ceiling near the main bar area - #154 - Thanks kirtide!
Fixed a second hole in the ceiling near the main bar area - #149 - Thanks Wasmachineman-NL!
Updated patron flyers
Misc minor adjustments and changes
2023.10.27 - The Great Pug
Seventh Annual Halloween at The Pug! π
Misc minor adjustments
2023.11.01 - The Great Pug
The seventh annual Halloween at The Pug is Friday Oct. 27th @ 7PM Pacific! π
Put up Halloween banners and tents
Tweaked how liquid fill level syncs to hopefully address issues
Updated patron flyers
Addressed mesh issues in The Roost - #150
Misc minor adjustments
Added Faux Audio Occlusion via Guribo’s UdonVoiceUtils - #44
Installed some new coolers under the main bar, along with the bar in Night View - These should be more energy efficient
Fixed an issue preventing the telephone ringer from timing out for all users - #137
Added a timeout to all Liquid Sources
Updated Patron flyers
Fixed some minor issues with the bathroom mirrors - #138
Fixed some over zealous occlusion on railings downstairs and in The Roost - #144
Fixed various mesh holes and clipping issues - #139 , #141 , #143
Fixed an issue preventing desktop users from interacting with the men’s room sinks - #135
Improved a few meshes on the stage to reduce draw calls a bit
Misc minor fixes and adjustments
Fixed incorrect home locations on most pickups - Thanks Phasedragon for dealing with me asking incomplete questions about it!
Objects should snap as expected now that they have proper home locations set
Updated the bar towel to prevent it from rolling away
Updated the occludee flag for all Mesh Renderers
Updated patron flyers
Misc minor fixes and adjustments
Updated LiquidSystem scripts to hopefully address unresponsiveness - Thanks Wasmachineman-NL
Updated Pickup Management scripts to optimize their performance a bit and address minor edge issues
Reimplemented the bar towel! - If this proves to be a performance issue, it will sadly have to leave again - #129 - Thanks ItsKizzu !
Reimplemented the Ribbon from Saint Patricks at The Pug 2017 - Grats Q! - #129
Fixed an issue where the bannister for the stairs leading to the sleeping loft in The Roost was incomplete - #131
Surveyed all of my textures to make sure none had stray unused Alpha channels wasting space β I didn’t find any
Updated patron flyers
Turned on “Allow Collision Ownership Transfer” on all pickups, because “it’s real good now”
Rebaked lighting and occlusion
Updated to com.vrchat.clientsim 1.2.7
Implemented the new layer Interact Passthrough feature - This addresses issues with Desktop and Mobile users not being able to grab pickups on tables and in other contexts when VR users could - Thanks @hackspanner! - (#50)
The bucket should be fillable with liquid now!
Updated patron flyers
Updated to com.vrchat.worlds 3.2.3
Updated to com.vrchat.worlds 3.2.3
Updated to com.vrchat.udonsharp 1.1.9
Implemented a basic Avatar Scaling configuration
Updated the liquid system to further address issues with getting into a bad state
Updated patron flyers
Fixed misaligned stations in The Roost - #123 - Thanks Wasmachineman-NL
Addressed some mesh holes - #126 #127
Improved mesh structure along the stairs
Updated to com.vrchat.worlds 3.2.2
Updated to com.vrchat.base 3.2.2
Updated to com.vrchat.core.vpm-resolver 0.1.21
Implemented misc minor changes and adjustments
Updated Patron flyers
Made some changes to the liquid system that will hopefully address handles getting stuck
Added a new update notification system
Current occupants of The Great Pug should see signs informing them of an update shortly after an one is published
The signs encourage occupants to rejoin the instance. If you see one of these signs, do your part and spread the word!
Adjusted the floor collision on the first floor to be a bit more accurate. #121
Misc minor changes
Implemented an all-new Liquid System!
Sources of liquids can be activated and fill containers - Just Pint Glasses for now!
Bottles of liquid can be poured into containers - Just VooDoo Brew for now!
I consider this feature to be in “early access”
A fresh instance is recommended
Further refinements and improvements will be added over time
Upgraded the bar taps
Added animation
Each tap has a different product
Improved collision near the taps
Added a base/drain for the taps at main bar
Got new bar mats for the rails of the bars
Fixed missing collision on the back stairs β #111 - Thanks @froggibot !
Improved collision along the bar
Fixed missing occlusion flags on a handful of objects
Ensured all crawling path arrows are visible
Fixed a mirror culling issue β #112 - Thanks @Washmachineman-NL !
Improved occlusion just a bit in some areas
Improved light map UVs on the main stairs
Fixed (?) a weird light mapping issue impacting UV channel use with the wall shader
Fixed a 1.541 mm hole in the first landing of the main stairs β #116 - Thanks @Washmachineman-NL !
Removed extraneous material slots that were hanging out on a few meshes
Updated patron flyers
Many miscellaneous fixes and adjustments
Fixed an issue causing the bar sink faucet to play sound when it shouldn’t - #110 - Thanks Wasmachineman-NL
Fixed an issue causing the Whiskey to appear red - #109
Fixed an issue where running water could be heard briefly upon loading into The Pug
Tweaked the Pickup Manager
Updated com.vrchat.worlds to version 3.2.1
Updated com.vrchat.base to version 3.2.1
Updated com.vrchat.core.vpm-resolver to version 0.1.20
Updated ClientSim to version 1.2.6
Updated Patron Rewards
Fixed a hole near the main bar mirror - #108 - Thanks Wasmachineman-NL
Addressed a texture compression issue impacting the Pug Bug Board - #106 - Thanks Wasmachineman-NL
Fixed a hole in the wall on the basement staircase - #104 - Thanks Wasmachineman-NL
Fixed faucets that were clogged - #105 - Thanks Wasmachineman-NL
Updated the shader used for particles, hopefully restoring visibility when viewed in the camera - Thanks for helping me debug the shader Bobystar ! - #103 - Thanks Wasmachineman-NL
Adjusted additional pickup properties so they render properly in mirrors - #92 - Thanks Wasmachineman-NL
Misc minor changes and adjustments
Updated Patron Rewards
Fixed a hole near the main bar mirror - #108 - Thanks Wasmachineman-NL
Addressed a texture compression issue impacting the Pug Bug Board - #106 - Thanks Wasmachineman-NL
Fixed a hole in the wall on the basement staircase - #104 - Thanks Wasmachineman-NL
Fixed faucets that were clogged - #105 - Thanks Wasmachineman-NL
Updated the shader used for particles, hopefully restoring visibility when viewed in the camera - Thanks for helping me debug the shader Bobystar ! - #103 - Thanks Wasmachineman-NL
Adjusted additional pickup properties so they render properly in mirrors - #92 - Thanks Wasmachineman-NL
Misc minor changes and adjustments
Updated Patron Flyers.
Improved mesh and lightmap UVs across various items on the first and second floors.
Optimized some meshes to minimize overdraw on the first and second floors.
Reduced the number of unique meshes used for some trim objects.
Implemented miscellaneous minor fixes and modifications.
Improved light map UVs in and around the corner booth.
Improved light map UVs on the booth base near the mirror side of the main bar.
Improved meshes and lightmap UVs near the floor throughout the first and second floors.
Improved meshes and lightmap UVs along the stairs to Night View β Woot!
Disabled IsKinematic on SyncJitterFix.
Reduced the rate at which the Ever Burgerβ’ respawns when under stress. β #100 - Burger Bowling Thanks Ebbeerino !
Fixed missing dumpster collision. β #99 - Thanks blair123xyz!
Adjusted the dice slightly.
Replaced the burnt-out lightbulbs in the status panel.
Verified that all Metallic texture files are using the proper import settings. β https://thegreatpug.com/help/srgb/
Confirmed that all textures are using streaming mipmaps. Most already had this setting. β https://thegreatpug.com/help/streaming-mipmaps/
Improved VRAM usage for some textures and shaders.
Recompiled my custom shaders with the latest version of the Amplify Shader Editor.
Adjusted some texture resolutions to save space in the asset bundle.
Fixed some holes in the wood around the corner booth.
Improved batching in and around the corner booth.
Removed a few extraneous objects left over from past events.
Made many miscellaneous fixes and tweaks.
Rebaked lighting a billion times.