Implemented minor draw call optimizations
Updated lightmaps on back hallway, no more light leaks near the exit sign
Greatly reduced lightmap artifacts on main stairs leading to Night View
Overall lightmap filesize dropped
Build: 310
World size: 110mb
Implemented additional minor draw call optimizations
Updated the wine bottle labels
Reflection probe resolution changes to reduce download size
Build: 308
World size: 116mb
Texture resolution increases
Texture compresion changes
Reduced overall download size by 6mb
Build: 307
World size: 122mb
Made draw call optimizations
Added missing baseboards in Night View
Reflection Probe Adjustments
Stools have shadows again!
Boxes under the Night View bar are now walkthrough (thanks Meme Man)
Build: 306
Updated the appearance of the lampshades
Made some minor draw call optimizations
Modified lightmap settings
Build: 305
Made some minor draw call optimizations
Updated some meshes to have better geometry and normals
Build: 303
Made some minor draw call optimizations
Fixed a missing collider near the bar mirror
Build: 302
Made a few draw calls optimizations
Changed the near clipping plane distance on the reference camera (the far clip was not changed)
Rebaked occlusion
Updated the meshes for the sink, Roost shelves, stair railings, booth base/backing, and other minor meshes
Made minor Trigger broadcast type adjustments
Re-painted the wall near the main bar
Added a new Patron flyer
Quick Fix (301)
Fixed some mis-aligned colliders that were out of place.
Build: 300
Made some draw call optimizations!
Made changes to the Object Respawing behavior to attempt to address lag when a new user joins the world.
Mixed Lights now are forced off when you are not in view of them. This is being done as a precaution because Occlusion Culling may not have been doing the job in all cases.
Rebuilt the shelves under the bar
Updated the Calendar
Tweaked the lighting
Changed the material on the dynamic towel
Fixed a gap in the ceiling in The Roost
Tweaks to various trigger broadcast types
Made some chair upgrades
Build: 298
House Music placement/falloff changes
Stage Lighting Updates
New Stage Lighting Control Board
Addition of Dynamic Event Posters for Spork of Love
Minor Updates to the Event Posters for MckMuze
Bulletin Board Updates
Administration controls added to lock and unlock the stage in a basic manner. (Issue #2 - MckMuze )
More work still needs to be done to fully satisfy the bounty to my satisfaction.
Stage lighting has been improved
Dynamic lights in Night View have been improved
Mesh updates for the stage - Rounder!
Material updates to the sage, Night View Floor, and Bars
This change log had dome embarrassing typoss
Reflection Probe Updates
SDK Bump - 2018.05.01.20.38
Flyers Added
Bathrooms should be back to normal
You should no longer stick to the walls when using the main stairway or the stairs in The Roost
Mckmuze setlist lighting has been fixed
Missing lightmap on painting has been found and reapplied
New decorations in Night View and The Roost
New furniture in The Roost
Hopefully fixed some lag issues related to triggers
Weird, the basement door kept staying opened. - Fixed
Coasters added around The Pug to keep the finish on the wood nice
Eggs removed
Cleaned up straggling Saint Patrick’s Day decorations
Improved Resolution on wireframe posters
Possible fix for the flickering hub portal
Eggs.
Removed Saint Patrick’s Day decorations
Saint Patrick’s at The Pug - 2018
UV fixes for the shelves in the wall behind the main bar
New wall art
Fixes to the glass roof in The Roost
Duplicated mesh fixes
Security Improvements