August 30, 2018 The Great Pug

  • Moved stage speakers off the stage and added monitors fulfilling Issue #3
  • Fixed the missing animation on the toilet water
  • Updated toilet and tap timers to (hopefully) work around a current bug with timers
  • Reduced range of toilet flush sound (hopefully)
  • Updated models and materials on stage equipment to reduce the draw calls a bit
  • Updated the live performer controls
  • Updated the meshes/materials on ceiling lights in Night View to reduce the draw calls a bit
  • World size: 89mb

August 29, 2018 The Great Pug

  • Peformed some plumbing; The toilets may or may not “work” now
  • Hooked up the beer taps in the Night View bar
  • Added timers to the beer taps so they turn off after being left on - they were wasting so much beer!
  • Took down the open sign for Night View (it’s always open these days!)
  • Adjusted the basement door so it is more logical when open, and when being handled
  • Adjusted lights near the main staircase and first-floor hallway entrance
  • Fixed the issue causing a teleport if you walked under the back stairs on the first floor (Thanks Exiled!)
  • Fixed texture tiling on toilets
  • Fixed more descended canister lights
  • Adjusted draw calls a tiny bit in the main bar area
  • Adjusted they way some sound effects play
  • Restored the MIP Maps on the posters

This exists now: The Great Pug - Steam Group

August 28, 2018 The Great Pug

  • Made refinements to the Night View shelving meshes
  • Made refinements to the lightmap on the Night View bar
  • Made the main staircase a bit brighter at the first-floor landing (Thanks Exiled!)
  • Fixed the light canisters that were descending on the main staircase (Thanks Garret!)
  • Updated the Security Colliders; they should be a little more forgiving now (Thanks Korro!)
  • World size: 91mb

August 24, 2018 The Great Pug

  • Fixed the flickering doors in the buffet in The Roost
  • Updated the textures on the clock and banners
  • Tweaked some baked lights
  • Made some minor draw call optimizations
  • Other minor tweaks
  • World size: 91mb

August 23, 2018 The Great Pug

  • Removed some legacy VRC Chair scripts I found hiding around the map
  • Minor tweaks
  • World size: 91mb

August 22, 2018 The Great Pug

  • That missing door frame returned home and apologized. It just needed some time away from all the people.
  • Re-jiggered texture compression on some things
  • Re-jiggered audio compression on some things
  • Made adjustments to the lighting
  • Further adjusted the Post Processing stack
  • A very Rigid Body was found in The Roost and removed.
  • World size: 91mb

August 21, 2018 The Great Pug

  • Bloomified the fire in The Roost for a more cozy glow
  • Added a new menu model – more to come down the road here
  • Material adjustments
  • More draw call optimizations in the main bar area; 5-10 draw calls depending on the direction you are looking
  • Patched up the hole in the ceiling near the kitchen door
  • World size: 100mb

August 20, 2018 The Great Pug

  • Fixed Basement occlusion issues
  • Fixed collider sticking into the main bar from the basement
  • More draw call optimizations in the main bar area; 1-12 draw calls depending on the direction you are looking
  • Adjusted the post-processing stack
  • Minor collider adjustments
  • The Devil Bucket should be easier to pick up now
  • World size: 97mb

August 18, 2018 The Great Pug

  • Refactored the basement meshes
  • World size: 99mb

August 17, 2018 The Great Pug

  • Fixed collider above the table behind the couch in The Roost
  • The VRCHAT ARCHIVES advert has gotten a bit dirty in the past year and a half. (Thanks Zarniwoop!)
  • Material updates
  • More materials are now using the Dithering Shader
  • World size: 99mb

August 16, 2018 The Great Pug

  • Fixes/Adjustments for the live show audio
  • Adjustments to shadow casters in The Roost and on the stage
  • At least 1 draw call removed.
  • World size: 100mb

August 12, 2018 The Great Pug

  • Fixed the missing/shifted colliders on the upstairs bar
  • Fixed the missing colliders on the downstairs bar cooler
  • Adjusted the Dithering Shader a bit

August 11, 2018 The Great Pug

  • Updated the Dithering Shader to v.1.calm.0.0.pseudology.1534016371.7
  • Many wood materials updated
  • Bloom is back to its previous level
  • Light Probes should no longer bleed out of the cooler into the back stairway as easily
  • Fixed weird light fixture placements throughout the first floor
  • LOD adjustments for various signs
  • Fire extinguishers should no longer be inside the wall
  • Bar Two has slightly better UV unwrapping now
  • Reflection Probes adjusted down
  • Removed 3 draw calls from the bar cooler.

August 8, 2018 The Great Pug

  • THE BELL WORKS AGAIN!
  • Fixed issues with the beta Dithering Shader by Xiexe (Thanks TCL!)
  • Fixed the weird sheen on the First Dollar plaque (Thanks Exiled!)
  • Shaved 1-2 draw calls off of a couple items
  • Fixed the weird ceilings in The Roost staircase
  • Fixed light baking issues in a few places
  • Fixed the ghost chairs by the Corner Booth on the first floor
  • Fixed the floor material in the bathrooms
  • Removed references to non-existent chair placement scripts by CubedParadox (Thanks Cubed!)

August 7, 2018 The Great Pug

  • Calendar Update (7 days late)
  • Many shaders changed to a beta version of a Dithering Shader by Xiexe (Thanks Xiexe!)
  • Shaved 1-2 draw calls off stage props

July 27, 2018 The Great Pug

  • Additions to the live streaming audio support
  • Minor fixes

July 19, 2018 The Great Pug

  • SDK Bump - 2018.06.21.13.02
  • Added experimental live streaming audio support
  • Made some Minor LOD tweaks

July 3, 2018 The Great Pug

  • LOD Tweaks
  • Reflection Probe fixes
  • Metalic tables fixed
  • Build: 314

July 2, 2018 The Great Pug

  • Collider blocking stairs fixed
  • Build: 312

June 29, 2018 The Great Pug

  • Bell should be fixed
  • Lightmap fixes
  • Gap below short wall at the top of the roost stairs fixed
  • New Brushed Metal material
  • Minor optimizations
  • LOD setup on many items, we will see how that goes.
  • Collision changes
  • Reflection probe adjustments
  • Build: 311