The Great Pug
- Upgraded to VRC Light Volumes 2.0!
- Added a toggle for disabling Light Volumes. - Known issue: some objects will appear black or dark with LV disabled.
- Update patron flyers
- Improved the performance of various scripts related to pickups.
- Fixed an issue that was causing most walls to be smoother than intended
- Upgraded the shader used for the walls. It’s now based on Filamented instead of Unity Standard! – Thanks @hackspanner and @boatfloater!
- Adjusted Udon Voice Utilities to address avatar sound issues
- Improvements to the liquid system
- New features in the liquid system
- Fixed an issue causing the bucket to not drain
- Minor improvements to Pickup Management scripts
- Recompiled all Amplify Shaders with Amplify 1.9.9.1
- Improved occlusion on various objects throughout The Pug
- Improved batching and instancing on a surprising number of objects throughout The Pug
- Addressed a few negatively scaled box colliders
- Fixed an issue preventing the ‘Transmitted’ light from flashing when saving persistent data
- Rebaked lighting
- Rebaked occlusion
- Thank you to @g17123, @jebuzjack, Wasmachineman-NL and @REDSIM for reporting performance issues and helping test!
- Misc minor changes and fixes