• Fixed an issue with various common objects not being batched or GPU instanced due to a “broken” shader. (Thanks, @TCL!)
  • Fixed an issue with other objects not being batched or GPU instanced due to using a shader that does not support Instancing (and forgetting that the shader did not support it yet).
  • Reduced Shader count
  • Reduced overall material count
  • Additional small draw call reductions in some areas
  • Fixed some odd shadows caused by incorrect geometry above the basement door.
  • Improved light maps UVs on small booths near the corner booth.
  • Updated Patron flyers
  • Removed Christmas boxes
  • Fixed small boxes hiding in the walls by the bathrooms
  • Rebaked Occlusion
  • Rebaked Lighting