• Added corner protectors in some places
  • Added new LOD levels to some objects
  • Improved LOD on items visible in the bathroom mirrors
  • Improved LOD distances in some places
  • Improved trigger volumes (?)
  • Lowered draw calls and overdraw in some situations
  • Fixed odd Lightmap artifacts that appeared last build - This also fixes the Bar Mirror corner being so dark
  • Fixed the red Presence
  • Fixed a dark reflection probe in Night View
  • Rebaked occlusion
  • Rebaked Lightmap